The story (or lack of) has been expanded upon and a completely new boss was added. This includes some fundamental changes to the game, giving each player colour an activated ability. Talas has just released version 1.2 of Colour Hop! BGM can now be sent one track at a time after the player has joined.Īs always, you can check out the full changelog. With the new version, individualized media is finally possible! The applications are huge, especially regarding background music (BGM), which used to extend login times enormously. Previously, dynamic media was sent to all clients, and became part of the media sent to clients on join. Modders and game creators can now send media to individual clients, and label it as “ephemeral”, meaning the client will forget it when they disconnect. Possibly the most interesting change to the API was an upgrade to the dynamic media API. Player fall damage is also changeable using armor groups you can avoid red flashes from disabled fall damage. For example, liquid features have been decoupled from liquid drawtypes (making it easier to make things like spiderwebs). Various features have been de-hardcoded, allowing mods and games more control. There were some interesting changes to the modding API. If you aren’t sure about the upgrade, then backup your map beforehand. This is irreversible, and will prevent you from running those worlds on older Minetest versions. Minetest net update#It’s already allowed several longstanding bugs to be fixed.īe warned: when you update to 5.5, it’ll upgrade worlds to a new map encoding (Maps will now take up to 20% less space!). Minetest now uses its own fork of the Irrlicht rendering library, which will make further improvement easier. While you may not see many visible changes, there’s been a considerable amount of work under the hood to improve the rendering system. Several mods received updates this month, Minetest 5.5 was released last month, with some significant improvements.
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